samedi 10 septembre 2016

BBDBA / big battle

The version BBDBA or big battle is proposed in the annex of the DBA rule. It offers the interesting opportunity to play bigger battle.
It is for this format that I mount most of my DBA armies.

 

Here is the content of the rule changes (for version 2.2 of DBA because version 3.0 is currently on sale, I prefer to broadcast an obsolete version, it was very close to the current). This allows you to enter the difference between DBA and BBDBA.

Introduction

    This is a variation of the rule allowing players to use a larger army divided into body and a larger playing surface but without adding detail and complexity to DBM.
It differs only from the standard version by the description below.
   

Composition of the Army

Each army is made up of 36 elements. If it comes from a single list, multiply the number of each type of items in the army list by 3. 3 generals control a body of at least 6 elements chosen from those available. The army may include allied corps of the same period from lists with a different number or number but different letter, which are always composed of independent armies of 12 elements from these lists. If there is only one allied body, the rest of the army is then restricted to its list multiplied by 2 instead of 3. If there are 2 allied corps, they must come from different lists and the remaining body has Also a normal army of 12 elements from the own list. A non-allied general must be designated as Commander-in-Chief (C-en-C). The C-en-C and all allied generals must have specific troops to their list. The other generals may have any element of their list except the tanks, "psiloi" or the artillery.

Battleground Size and Terrain

The width of the battlefield is doubled, but the depth remains the same. The number of compulsory land is increased from 1 to 3 and the number of optional land is increased from 3 to 4, but no more than 3 same land is allowed. There can not be more than one waterway, river, oasis, built area.

Camps

An allied corps must have its own camp, otherwise the entire army has a normal size camp unless there is a built-up area or more than one wagon.

Deployment

The defender puts the field and the invader chooses the side where he wants to unfold, the defender taking the opposite side. The defender deploys two bodies including that of his C-en-C, then the invader unfurls all his bodies, finally the defender unfolds the bodyrestant.

Launched dice

Each corps has a command die. All the dice of an army must be of the same color except the dice of the allied bodies which must be of different color and are always used for these bodies. The player must note after the field is placed and the deployment done which unallied body will always receive the dice with the highest result and the one who will receive the dice with the smallest result. It reveals this on the first roll of a die. A corps command command ceases to be thrown when all elements have been lost or have left the battlefield.
 

Fight

Once per round, the C-En-C can add +1 to its combat result after it has been calculated.

Losses

An element is lost if it is destroyed or leaves the battlefield by one of its edges, but not if it is only demoralized. An allied corps that has its enemy-controlled camp counts as 2 additional lost elements for that body. Any other camp or zone constructed controlled by the enemy count as 2 additional elements lost for each non-allied body.
 

Demoralization

A body that at the beginning of one of these towers has lost its general or at least a third of its elements other than tanks, camp servants or inhabitants is demoralized. He can only use tactical movements to return and retain items or to retain a group. Other elements not in close combat flee immediately to the nearest point of the deployment margin of the army without first retreating but initially turning back if necessary. This is repeated at the beginning of each successive friend turn, for each element not retained in the letter, or those also fleeing from a close combat or not having fled before. Items that are not in a built-up area or camp have a -2 penalty in close combat.
 

Winner and loser

An army that accumulates a total of lost elements of more than half of the elements of the initial troops at the end of a turn other than tanks, camp servants or inhabitants and that has lost more elements than its opponent, or That an army has its demoralized C-en-C, lost the battle